COLOSSAL
CHAOS

By team MireLight


THE GAME

Your city is under attack by a rampaging giant! In anger and panic, you run towards the giant and manage getting up to his neck. Without any clear plan, you start pulling and pushing on the giants head and notice that he responds. It is now up to you to steer the giant out of town, and save as much as possible.


THE INPUT

So how do you play the game, how do you control the giant in real life? Well, exactly as you would in the game. Our team is currently working on creating a life-sized giant head with input that you will use to control the giant in the game.


THE TEAM

The MireLight team is built up of 6 hard working, aspiring game developers. Find out more about us as well as our contact information here.

Alex Bergendorff Ramirez - Lead Designer & Product Owner

Pelle Forsmark - Project Manager & Scrum Master

Lukas Clausson - Programmer & Lead Technical Artist

Robert Veres - Programmer & Lead Hardware Designer

Josephine Bengtsson - Art Director & Lead 2D-artist

Johannes Burström - Lead 3D-artist

FOLLOW US

Want to know more about the development of Colossal Chaos? Follow us on our social media:

Facebook | Instagram

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